Alert Editor
The Alert Editor controls the design of your stream alerts. This is where you create alert templates, set canvas, blocks, tokens, duration, and animations, and save templates for OBS.
What This Page Is For
This page gives you the overview. The detailed workflow for areas, properties, components, and queue logic is covered in Using the Alert Editor.
Core Concept
| Layer | Meaning |
|---|---|
| Template | Saved alert preset with appearance, blocks, duration, and animations. |
| Canvas | Alert workspace with width, height, and anchor point. |
| Block | Content on the canvas, currently text or HTML. |
| Token | Dynamic values such as creator, support, goal, checkout, or icon data. |
| Rule | Mapping in Alerts that decides when a template is played. |
| Queue | Order in which alerts appear in the OBS overlay. |
The Alert Editor builds the template. The Alerts page decides when each template is triggered.
Areas
| Area | What You Find There |
|---|---|
| Template list | Saved templates, search, and delete. |
| Token Settings | Test values for preview and test triggers. |
| Canvas | Visual area where you build the alert. |
| Properties | Global settings and block settings. |
| Trigger | Tests animation and tokens inside the editor. |
| Send | Sends the template as a test alert to the queue. |
| Queue | Shows whether an alert is currently running or waiting. |
Templates and Rules
Templates define the appearance. Rules define the trigger.
Example:
| Part | Example |
|---|---|
| Template | Neon alert with {{support.amount}} text and message. |
| Rule | Payment from 5.00 EUR uses this template. |
| Queue | When the rule matches, the alert is added to the queue. |
| OBS overlay | Shows the alert for the configured duration. |
Rules, conflicts, and Test Send per rule are described under Alerts.
Workflow
The practical workflow is split into guides:
| Topic | Guide |
|---|---|
| Overview and flow | Using the Alert Editor |
| Global and block properties | Properties |
| Text and HTML blocks | Components |
| Trigger, Send, and Queue | Queue, Send, Trigger |
Good Practice
- Set canvas size and anchor point first.
- Set global duration.
- Choose text or HTML mode.
- Place blocks and test tokens.
- Configure animations.
- Save the template.
- Test with
Sendin the queue. - Create a rule in Alerts.
- Check the OBS overlay.